Q: I'm having trouble selecting the skeleton object.
A: Remember that Motion Studio has special selection features. In particular, the Auto Drill-Down feature in Motion Studio makes it easier to select joints, but it means there is an extra step required to select a complete skeleton. To save your skeleton object, right-click the skeleton in the Scene List and choose Select, then use the save function or insert into a library.
Q: The installer suggested I put Motion Studio into my Program Files folder. Don't I have to put it into the trueSpace tsx folder?
A: You can install trueSpace plugins to any folder you like. The important thing with Motion Studio is to make sure that you keep all the installed files together.
Q: I installed Motion Studio to C:\Program Files\Motion Studio\ and then I moved the TSX to the trueSpace tsx folder. Now I'm having problems.
A: You must keep the TSX together with the other files copied by the installer. If you want to move Motion Studio, move the whole folder.
Q: I saved my character as a COB, but when it loads, it's only one joint.
A: You have to make sure the entire object is selected before saving. Remember that Motion Studio has some special selection features. In particular, the Auto Drill-Down feature in Motion Studio makes it easier to select joints, but it means there is an extra step required to select the complete skeleton. To save your skeleton object, right-click the skeleton in the Scene List and choose Select, then use the save function or insert into a library.
Q: How can I copy a skeleton or a character?
A: trueSpace copy button is not supported by Motion Studio. To create copies, you will need to save the skeleton and then load the copy. Using a library can make this easier.
Q: I placed my character in a library, but the thumbnail is not right. Also, the selection box looks strange when I select my skeleton.
A: trueSpace does not build the bounding box correctly for Motion Studio skeletons. This problem also causes the library thumbnail to be generated incorrectly. The bad bounding boxes will not damage your characters in anyway, it's just an annoyance. We are discussing working with Caligari to find a fix.
Q: How can I scale my skeleton? How about my entire character? Can I scale my animated character?
A. You can scale skeletons in Setup mode with the trueSpace scale tool. Make sure you select the entire skeleton group before scaling. You can scale skinned characters this way too, but not skeletons with simple attachments. At this time, if you scale an animated skeleton the animation will not play back correctly.
Q: I built a walk cycle. How can I make the character walk in a different direction?
A. It is possible to move or re-orient an entire animation sequence by adding keyframe to the skeleton group. Please read the information in the Keyframing section.